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Created by Simslice 2005
You may not distribute these contents to others in any way

Downloaded from SIMSLICE

http://www.simslice.com/
help@simslice.com
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Thank you for downloading from SIMSLICE! :)

Please do not copy, clone, hack, sell, distribute to others or post on other sites.  If you have questions about anything, or if you obtained this from somewhere other than Simslice, please send an email to help@simslice.com.  Thanks, and enjoy! :)

REQUIREMENTS:  NONE -- This should be compatable with any version of The Sims 2 game.  Sims 2 content is not compatable with the previous The Sims "1" game.

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INSTALLATION INSTRUCTIONS:

Unzip and put the file ending in ".package" into this folder: 
C:\My Documents\EA Games\The Sims 2\Downloads

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DESCRIPTION:

Guest Generator by Simslice.com
Buy Mode Price:  10,038
Buy Mode Category:  Electronics
Enabled for use at-home or on away-from-home lots
Works with any version of The Sims 2 game

Object Description:

Tired of having parties limited to only two people?  Having a hard time inviting over other Sims because they don't own a phone?  Use the Guest Generator to beam any neighbor onto your lot... instantly!  Even if they are at work or just too busy watching their soaps to come over, this electrical doohicky will still transport them onto your lot immediately, anytime you choose (day or night).  Fun guest reactions, sounds and special effects occur as they exit the chamber.  Great way to boost up those relationships and Social points.

Updated October 2005:  The Material Override codes were adjusted slightly to prevent some people's "Coloratura" in game shower from showing multiple color options, and to allow for possible future color options to be made in this object too.

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ADDITIONAL GAMEPLAY NOTES:

The Guest Generator only transports Sims who are actual "neighbors" - that means they are living "playable" characters in your neighborhood who have already moved into a house/lot and are not currently visiting your house.  If a neighbor is already on your lot, you'll notice their name will not appear on the Neighbor generator.  Once they leave, their name will reappear - so you can bring them back over (and over and over...) if you want.

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Sims are grouped by their Last name.  If you have an expansion pack, it should also include Sims living in other areas of the neighborhood (such as the University for example).

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Removing an NPC that may just hang around too long:

Usually you can click on the Sim, select "goodbye" and they leave voluntarily.  In some cases you may want a faster way to remove a Sim from your lot.  This option involves the "Move Objects cheat" to remove the Sim.  It is an official cheat by Maxis, and should be safe enough and easy to use, but it MUST be done properly:

Go into the Buy or Build Mode, then hold down Ctrl+Shift while you hit the "c" key.  This brings up the white "cheat box" which will appear at the top of the screen.  Type in "moveobjects on" (without the quotes and lowercase) and hit enter.  Then click on the Sim and hit the delete key.  Then bring the cheat box back up the same way as before, and type "moveobjects off" (without the quotes and lowercase) and hit enter.  It's very important that you do that last step too.  Then play the game as usual. :)

Note:  If you make a typo (it will tell you), and that white cheat box doesn't go away when you're done with it, just type "exit" (no quotes, lowercase) to remove it.

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Very Rare:

This Chamber was tested a bazillion times and works fine.  But one person reported one instance in the "Colleague Generator" (a separate download but that uses the same technology as this Chamber) where a Sim was generated and the chamber opened but appeared empty (and the "hidden" Sim did not step out and the chamber remained "in use" so it couldn't be moved).  The Chamber could still be used though and other Sims were generated just fine.  That may have been a fluke because the chamber was perhaps walled in too tight and surrounded by too many objects, and the Sim would not materialize properly.  If that happens to you, there's a safe resolution.  Just use the "moveobjects" cheat (above) to delete the chamber (and if the "hidden" Sim appears right afterwards, delete the Sim too).  It's not a "bug", it's just a oddity possibly with creation game code and I wanted to mention this work-around here just in case it happens to you.

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NEED MORE HELP?:

If you have any questions about downloading, unzipping and installing, please visit our FAQ page which has very detailed instructions at http://www.simslice.com/faq.htm 

Any problems with crashes, freezes or objects not showing up are 99.9% of the time related to either "requirements" not being met, OR a fluke in the downloading/installing process... but it's NOT because of the actual object coding itself.  Check our FAQ page for a very detailed list of these issues and resolutions you can do to resolve them.  Typically the fix is to double check the requirements, and if you meet them, then delete and redownload the item.  Do NOT use Simzip to unzip them.  Further information as previously stated, is detailed on our FAQ page at http://www.simslice.com/faq.htm.  If you still need help after consulting our FAQ page, please contact us and we'll try to help further.

HELPFUL TROUBLESHOOTING LINKS AT SIMSLICE:

http://www.simslice.com/faq.htm
http://www.simslice.com/faq9.htm

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SIMSLICE
http://www.simslice.com/
Originality... Creativity... Quality...
Striving to be your favorite source of 
fun and unique hacked objects for The Sims games